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Nature (this is your true nature) & Demeanor (this is how others see you)-Choose 1 for your true nature and 1 for your demeanor. ARCHITECT: Your life is dedicated to creating things that last, have value beyond the immediate. AUTIST: You are very secretive, hiding as much of yourself as possible from others. AUTOCRAT: You desire to be in charge, not to accomplish anything, but for its own sake. You consider yourself the natural choice to command
just about everything. AVANT-GARDE: You desire strongly to be first with everything; be it news, fashion, styles,
BON VIVANT: You have no greater desires in life beyond having a good time. BRAVO: You desire others fear and respect; others probably consider you a bully. CAREGIVER: You need to have others depending on you, to have people to care for. CHILD: You are still a child in spirit, and desire others to look after you. COMPETITOR: You have a strong desire to win. You must be the best in everything you do. CONFIDANT: You like listening to people, especially when they confide personal secrets to you. CONFORMIST: You prefer following to leading, it's easy to go along with the rules. CONNIVER: It's always easier to get someone else to do what you want done. CRITIC: Nothing is perfect. You like finding the defects in things and people others have missed. CURMUDGEON: You're cynical, pessimistic, and sarcastic. DEVIANT: You're weird. Unlike others. DIRECTOR: You like to be in charge. You're a natural leader. What separates the Director from the Autocrat is the motivation**: the Director wishes to do something with his power. FANATIC: You must have a cause to follow, something to give meaning to your life. GALLANT: You love to impress others, you need them to be impressed with you. JESTER: The perpetual clown.. Always making jokes, to raise the spirits of others, or hide your own suffering. JOBSWORTH: You are dedicated to routine, and try to avoid anything that will disrupt it. JUDGE: You are a natural mediator, and seek after fair resolutions to disputes. LONER: You prefer to be alone, and to solve problems by yourself. MARTYR: You need to be noticed, and to sacrifice yourself for others. MASOCHIST: You need to suffer, not for recognition but because it is what motivates and inspires you. The greater the pain, the more intense the experience. OPTIMIST: You're always looking on the bright side, even in this World of Darkness. PENITENT: You exist to atone for your sins. Your existence is a chance to make good what was bad. PERFECTIONIST: You can't abide imperfections, especially when those faults are in yourself. You seek perfection in everything you do. POLTROON: You are a professional coward, preferring to avoid trouble whenever you can. REBEL: You're very independent.. "What you rebelling against?""Whatcha got?" SCIENTIST: Not to be confused with actual science, the Scientist is one who approaches his or her surroundings with a critical eye, always looking to make sense of the world around them. SURVIVOR: What matters to you most is staying alive. You never give up, even when all seems hopeless - but you'd be prepared to abandon friends, principles, almost anything - if pushed hard enough. SYCOPHANT: You don't believe yourself to be strong or worthy; you must cling to others and earn their support to survive. TRADITIONALIST: You like the old ways, the status quo. You resist changes. VISIONARY: You are one of the rare few who sees beyond the mundane, and attempts to bring their dreams into reality. INHUMANITY TRAITS represent the effects that the Embrace has on a vampire's mind. Vampires are inhuman. Choose 1 trait to best describe your inhumanity. AUTHORITARIAN: Wrongdoing has no meaning to you if your actions are performed to preserve order. BESTIAL: You bear no moral consequence for any wrongdoing you commit while you are in frenzy. CALLOUS: Accidents happen. People break. The world goes on. You are not responsible for the accidental consequences of your actions. If you are speeding and a mortal steps in front of your car
oops. The world and you go on. CONSENSUAL: You can engage in any act against a person so long as the person, or someone you recognize with authority over them, consents to your act. DRIVEN: You have a clear purpose or goal that drives you through the endless nights. Any actions that further this agenda are not considered to be wrongdoing. FOLLOWER: Your morality is greatly defined by your peers. You will accept and participate in any action supported by a majority of members of any coterie to which you belong. Such conduct is not wrongful to you. HONORABLE: You have a very simple and strict personal code of honour. Any actions in accord with this personal code of honour are not considered to be wrongdoing ICONOCLASTIC: You do what you need to do to resist or otherwise undermine those who assert authority over you. So long as your actions serve either of these purposes, such actions are not considered wrongful. IMMORTAL: Wrongdoing has no meaning to you when the alternative is your destruction. You can and will do anything necessary for you to survive. LARCENOUS: The property rights of others have no meaning for you. LAWYER: Your ethics are for sale. Wrongdoing has no meaning for you so long as someone else is compensating you -well- for what you do. PEDAGOGUE: Any action is acceptable as long as it serves to educate the subject to some degree in a direct fashion and does not result in their death. The axiom 'live and learn' is your guiding principle. PREDATOR: Anything you -need- to do to eat is fine. RANCHER: Your perceptions of humans are like those of a rancher with cattle. Humans are a food source and a commodity. RECIPROCITY: If someone commits an act against you, a like or less severe act in response is not wrongful. COVETOUS: You covet material and intangible things that do not belong to you. No action is wrongful to you so long as it is committed in an effort to acquire something you covet. DISHONEST: You are a deceiver and dishonourable. You can do anything so long as it is predicated upon active deception and lies. Such devious conduct is not wrongdoing for you. HOMICIDAL: Death is your answer to most of life's problems. Whether directly or indirectly, you can kill anything or anyone for any reason without moral consequence. OBEDIENT: You can commit any act so long as someone with power over you directs you do to so. PAYBACK: Your actions are not considered wrongdoing if they are to repay or avenge a slight or offence against you. POSSESSIVE: Wrongdoing has no meaning to you when something or someone you possess might be taken from you. You can and will do anything to keep what belongs to you, even if your belonging is destroyed in the process. REMOVED: You plot and scheme from behind the scenes. Others do your bidding outside of your presence. SADISTIC: You will not pass up an opportunity to get away with inflicting suffering or pain upon someone else. Actions in pursuit of inflicting such pain or suffering are not wrongdoing for you. UTILITARIAN: The greatest good for the greatest number: you do not suffer the moral consequences of your actions if those actions are designed to benefit more people than they harm. STIGMA'S are a largely mysterious by-product of prolonged vampiric existence- Choose 1 stigma from the following: AURA OF EVIL: Priests, imams, and devout mortals know instinctively that there is something horribly wrong, even unholy, about you, and react accordingly. BLOOD BREATH: Your breath smells of dried blood and death, and cannot be covered up. EERIE PRESENCE: Mortals are instinctively uneasy around you as your predatorial nature activates their instinctive flight or fight response. You are at a disadvantage at all social interactions with mortals. NO REFLECTION: You cast no visible reflection in mirrors, water, or shiny surfaces, though you will still be picked up by photography and video even if those devices use a mirror. PERMISSION: You must acquire permission from someone before entering their home for the first time unless you are invited in by another resident. RUNNING WATER: You cannot cross running water SELECTIVE FEEDER: Your feeding is restricted to one particular type of prey. TORPOROUS SLEEP: You cannot awake during the day under any circumstances. COLD: Your touch is just above freezing on direct contact. Air within a foot of your presence is noticeably cold. Moisture condenses on glass. Mortals' exhaled breath is visible. SHADOWLESS: You cast no shadow, no matter how bright a light you stand in front of. PERMANENT FANGS: You have lost the ability to retract your fangs. When you smile, your vampiric nature is plain for everyone to see.
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